NMZ Guide AFK training (2024)

AFK NMZ Guide

1. Introduction

Nightmare Zone (NMZ) is a combat based mini-game, in which players enter a "dream" to take on bosses they have previously defeated during completed quests.This mini-game has become one of the best methods to train combat skills, due to the constant appearance of aggressive monsters and the existence of absorption potions (potions that allow a certain amount of damage to be absorbed, thus not affecting the life points).

These same components allow us to turn this mini-game into a fully AFK form of combat training,allowing us not to have to click for 20 minutes, being this the focus of this guide. Thus, this guide is focused getting the maximum combat experience in a totally AFK way, not in maximizing xp nor maximizing the points gained in NMZ.

2. Requirements
2.1 Stat Requirements
Base 60 in combat stats is highly recommended

2.2 Quest Requirements

The following quests are required in order to access to the quest monsters that we use in this guide:

The Ascent of Arceuus
Vampyre Slayer
The Depths of Despair
What Lies Below
Mountain Daughter

2. Strategy

The main idea of this method is to select the 5 lowest level bosses, avoiding those that can reduce our combat stats (e.g. Corsair Traitor) or poison us (Corrupt Lizardman).In this way we attack bosses with low defense, increasing our damage, and with low attack, decreasing the damage they can do to us. Hence the beauty of this method and what makes it so AFK.
Note: Bosses that attack at distance are not convenient, since we lose experience reaching them.

To do so we will selectCustomisableNormalRumbleGame mode, and we will ONLY select the following bosses:

1 -Trapped Soul
2 -Count Draynor
3 -Sand Snake
4 -King Roald
5 -The Kendal

Once a NMZ game has been created and you have entered there, position yourself in the middle of the area.

NMZ Guide AFK training (1)

3. Equipment and Inventory
3.1 Melee

Equipment

Recommended equipment from most effective to least effective.


Obsidian set + Toktz-xil-ak + berserker necklace is a great and affordable option since obsidian set provides a10% boost in melee accuracy and melee strength, while Berserker necklace increases the amount of damage the wearer does when wielding an obsidian melee weapon by 20%.

NMZ Guide AFK training (2)Neitiznot faceguardObsidian helmetBerserker helm
NMZ Guide AFK training (3)Amulet of tortureBerserker necklaceAmulet of fury/Amulet of glory
NMZ Guide AFK training (4)Infernal capeFire capeCape of Accomplishment/Ardougne cloak 4
NMZ Guide AFK training (5)Bandos chestplateObsidian platebodyFighter torso
NMZ Guide AFK training (6)Bandos tassetsObsidian platelegsDragon platelegs/Dragon plateskirt/ Rune platelegs (zerkers)
NMZ Guide AFK training (7)Ghrazi rapierToktz-xil-akAbyssal dagger/Dragon scimitar
NMZ Guide AFK training (8)Avernic defenderDragon defenderRune defender/Dragonfire shield/Toktz-ket-xil
NMZ Guide AFK training (9)Ferocious glovesBarrows glovesCombat bracelet
NMZ Guide AFK training (10)Primordial bootsDragon bootsRune boots
NMZ Guide AFK training (11)Berserker ring (i)Brimstone ringGranite Ring

Inventory

Ideal inventory should be composed of 4 - 6 supercombat potions (4), location orb or dwarven rock cake and the rest absortion potions (4).

Why supercombats and not overloads? Overloads are not optimal for intensive AFK (except if AFKing for shorter periods ~5 mins), since their effect only lasts fot 5 minutes.

NMZ Guide AFK training (12)

XP per hour
Max melee equipment: between 75- 100k xp per hour depending on your stats.
Obsidian equipment:between 65- 92k xp per hour depending on your stats.


3.2 Ranged

Equipment

Elite void can be substituted by normal void

NMZ Guide AFK training (13)Armadyl helmetVoid ranger helmHelm of neitiznot/ archer helm
NMZ Guide AFK training (14)Necklace of anguishAmulet of furyAmulet of glory
NMZ Guide AFK training (15)Ava's assemblerAva's accumulatorN/A
NMZ Guide AFK training (16)Armadyl chestplateElite void topBlack d'hide body
NMZ Guide AFK training (17)Armadyl chainskirtElite void robeBlack d'hide chaps
NMZ Guide AFK training (18)Toxic blowpipeMagic shortbow (i)N/A
NMZ Guide AFK training (19)Twisted bucklerN/AN/A
NMZ Guide AFK training (20)Barrows glovesVoid knight glovesBlack d'hide vambraces
NMZ Guide AFK training (21)Pegasian bootsRanger bootsBlessed boots
NMZ Guide AFK training (22)Archers ring (i)Brimstone ringGranite Ring

Inventory

Ideal inventory should be composed of 4 - 6 super ranging potions, locator orb or dwarven rock cake and the rest absortions. For those with defence levels equal or lower than 60, 2 - 3 super defence potions are recommended.
NMZ Guide AFK training (23)

Why supercombats and not overloads? Overloads are not optimal for intensive AFK (except if AFKing for shorter periods ~5 mins), since their effect only lasts fot 5 minutes.

XP per hour
Max rang equipment: between 60 - 90k xp per hour depending on your stats and darts used.
Void/black dhide + msb (i):between 45- 75k xp per hour depending on your stats and arrows used. Rune recommended due to being cost-effective (with rune expect between 45 - 63k xp/h)

4. Refreshing Pots
Once you are all set up, and you have already started your nightmare zone game, drink 4-6doses of absortion and 1 dose of supercombat/super rang. pot and use your locator orb/dwarven cake in order to leave your HP to 1. You will have to do the same every 17 - 20 minutes.

Note: Zerkers may have to consume 7 - 8 absortion doses every 20 minutes.
First time that you try this method, try to estimate how many absortion doses you need to consume to last 20 mins without taking damage. This will depend on your stats, but usually you will require 200-250 absortion points while training melee and 250-300 absortion points while training ranged (every 20 minutes).

5. Maximizing AFKness

The AFK experience can be maximized by using a remote control tool such as TeamViewer or Google Remote Desktop in order to refresh the potions. In this way, you can leave your account training in NMZ while you do the groceries or you workout in the gym.

6. FAQ

1 - Why 20 minutes AFK? After 20 mins AFK, auto-retaliate stops working. Thus interaction with the game is required.
2 - What is the pointlocator orb or dwarven rock cake?Both items are able to reduce player hitpoints. The idea is to reach 1 HP, so the damage is capped at 1 (current HP). This means that absortion points will last longer.
3 - Why should I stay in the middle?It is the best point in terms of the time that it takes to respawned bosses to come to you. In this way as you kill bosses, the ones that have respawned will be very close and you won't lose xp waiting for them to come next to you.
4 - Why should I avoid bosses that use ranged or magic?They attack from a certain distance, which may lead your character to run to them. Losing xp while runing to them.
5 - Is there any website in which I can see NMZ bosses and their stats?https://oldschool.runescape.wiki/w/Nightmare_Zone#Bosses
6 - Did I correctly read 20 mins? Yes, you did. You are only fighting 5 bosses:trapped soul, count draynor, sand snake, king roald, and The Kendalwith cb levels 30, 34, 36, 47 and 70 and max hit 4, 3, 3, 6, 9, respectively, and all of them with pretty low accuracy.They are the easiest bosses you can fight, this is what makes this method so AFKable without the need of full Justiciar.

7. To Do
1 - Add magic training section


Credits to Old School Runescape Wiki for some of the recommended equipments and recommended inventories.

Edited by Drethavent
Added another FAQ point

NMZ Guide AFK training (2024)
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